CARAVITA, press kit

FACTSHEET
Developer: Elyse Giroux
Release: Soon\u2122
Platforms: Windows, Mac, Linux, iPad and iPhone, Android, Steam
Languages: English, French, Spanish
Engine: Lua and LÖVE

DESCRIPTION
Caravita is a gentle collection of eight card games, made for a grandmother who is nearly blind. The cards are big, there is no clock, every move can be taken back, and nothing in it is ever for sale once it is bought.
Each game has an old name she may know from family evenings (Spite and Malice, Crazy Eights, FreeCell, Klondike solitaire, Golf, Pyramid, Clock Patience, rummy) and a new one in Latin or Italian. Each teaches itself on a real hand of cards. A Daily Challenge deals the same three games to everyone each morning, so a grandchild and a grandmother can play the same cards in two homes.

HISTORY
Elyse’s Grandma used to play a small card game on her computer every day, until the computer moved on and the game would not start anymore. She waited years. Caravita is Elyse’s first game, built to give that game back to her, and then to every grandmother whose eyes and hands are not what they were.
It started as one game, Omissa, and grew to eight. Grandma, who once led her local association for the blind, tested every screen. The name joins cara, dear, and avita, inherited from one’s grandparents.

FEATURES
- Eight games: Omissa, Linea, Cascata, Altura, Summa, Cellae, Solus and Regina, each with the old name beside it.
- Made for low vision: big cards, a font drawn by the Braille Institute, text size up to 150%, big numbers on the cards, high contrast, greyscale and three colour-blind modes.
- Made for unsteady hands: tap then tap instead of dragging, a setting that ignores double taps, a slow game speed, and pop-ups that wait to be read.
- No timers anywhere. Undo and Hint, unlimited on Easy. Every legal move outlined in green, and green means nothing else.
- A Daily Challenge from the date, the same for everyone; a Journal that marks the days played and never the days missed.
- Ninety-six achievements, and rewards earned by playing: card covers, marks and borders. Nothing to buy.
- Keyboard, controller and two-switch play on every screen. English, French and Spanish.
- One price, no subscription. No ads, no account, every update included.

CREDITS
Elyse Giroux: Design, code, art direction
Grandma: First player; every screen tested
Daniel Linssen: m6x11, the pixel font
The Braille Institute: Atkinson Hyperlegible, the clear font
Pixelarticons: The icons (MIT)
LÖVE: The engine (zlib)

IMAGES
Screenshots are 1280x800, the game's Blossom theme; logos are the game's own renders. Free to use in coverage.
