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A card game app with no ads, no coins and no account
Everything a grandmother says about the apps on her tablet, and what Caravita does instead of each one.
If you have a grandmother with a tablet, you know these phone calls. “A video came on and I can’t find the X.” “Now it wants me to buy coins.” “I pressed the wrong one and it won’t let me go back.” “Why does a card game need a password?”
Each of those is a decision someone made, and each can be made the other way.
No ads, ever. There is no video to close, because there is no video. One price, no subscription, and every future update is included in it.
Nothing to buy inside. New colour themes, card covers, marks and borders come from winning games. “Pick a card, any card,” says the reward screen, and one is hers to keep. There are ninety-six achievements, and some of them are cheeky: Night Owl for a win after ten at night, The Floor Is Lava for a win without dragging a single card.
No account. Caravita does not know who she is and does not need to. There is no password, no sign-in, no email. Her saves live on her device, and the game saves all the time: the phone rings mid-game, the battery dies, and “Keep playing it” is waiting when she comes back.
Undo, as often as she likes. In most of the games a wrong move is taken back with one tap, and on Easy there is no limit.
The buttons stay put. The same six buttons in the same place in every one of the eight games, so nothing has to be found again after an update.
It is not a long list. It is just the list nobody else seems to keep. The first page answers every one of those phone calls, line by line.