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Press kit

Everything needed to write about Caravita, in the shape of presskit(). Every image is the game’s own, taken from the game as it is today, and free to use in coverage.

Download everything

A zip of every screenshot and logo on this page, with the factsheet as a text file.

Description

Caravita is a gentle collection of eight card games, made for a grandmother who is nearly blind. The cards are big, there is no clock, every move can be taken back, and nothing in it is ever for sale once it is bought.

Each game has an old name she may know from family evenings (Spite and Malice, Crazy Eights, FreeCell, Klondike solitaire, Golf, Pyramid, Clock Patience, rummy) and a new one in Latin or Italian. Each teaches itself on a real hand of cards. A Daily Challenge deals the same three games to everyone each morning, so a grandchild and a grandmother can play the same cards in two homes.

History

Elyse’s Grandma used to play a small card game on her computer every day, until the computer moved on and the game would not start anymore. She waited years. Caravita is Elyse’s first game, built to give that game back to her, and then to every grandmother whose eyes and hands are not what they were.

It started as one game, Omissa, and grew to eight. Grandma, who once led her local association for the blind, tested every screen. The name joins cara, dear, and avita, inherited from one’s grandparents.

Features

  • Eight games: Omissa, Linea, Cascata, Altura, Summa, Cellae, Solus and Regina, each with the old name beside it.
  • Made for low vision: big cards, a font drawn by the Braille Institute, text size up to 150%, big numbers on the cards, high contrast, greyscale and three colour-blind modes.
  • Made for unsteady hands: tap then tap instead of dragging, a setting that ignores double taps, a slow game speed, and pop-ups that wait to be read.
  • No timers anywhere. Undo and Hint, unlimited on Easy. Every legal move outlined in green, and green means nothing else.
  • A Daily Challenge from the date, the same for everyone; a Journal that marks the days played and never the days missed.
  • Ninety-six achievements, and rewards earned by playing: card covers, marks and borders. Nothing to buy.
  • Keyboard, controller and two-switch play on every screen. More than eighteen languages at release.
  • One price, no subscription. No ads, no account, every update included.

Images

Each at 1280 by 800, as the game draws them, in the Blossom theme. Right-click to save one, or take the zip.

Credits

Elyse Giroux
Design, code, art direction
Grandma
First player; every screen tested
Daniel Linssen
m6x11, the pixel font
The Braille Institute
Atkinson Hyperlegible, the clear font
Pixelarticons
The icons (MIT)
LÖVE
The engine (zlib)