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No more dead ends, and every "no" said in words

A game that cannot go on now says so, and tells you what it needs. Nothing goes silent on you, and nothing calls a win a loss.

The worst moment in a card game is the one where nothing happens. You tap a card, and the card goes back. You tap another. It goes back too. Nobody says why.

Every refusal in Caravita is now a sentence. Tap a card that cannot go, and the game tells you what the pile is waiting for: “That card cannot go there. The pile wants a 4.” Tap Hint, and every card you can play is outlined in green; when there is none left, the game says so in words instead of leaving you to work it out.

A solitaire that has run out of moves no longer sits there pretending. It says “You lost. No move left”, and offers the deal again. Before that, there was a question first, Undo or finish, and nobody wanted a question at that moment, so it is gone.

Two games were quietly wrong about losing, and are not any more. Solus and Cellae sometimes declared a loss while a move was still there; now they look properly before they say it. And in Omissa, when your deck runs dry on your turn, the turn passes instead of freezing the table.

None of this makes the games easier. It makes them honest, which at this table is the same thing.